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Intuitive Onboarding

My Projects

Date: October 2024–Present
Genre: Metroidvania Platformer
Overview: A 3D Metroidvania focused on teaching movement abilities through level design rather than text-heavy tutorials.
Focus: Player Onboarding · Movement Design · Ability-Gated Progression · Playtesting

Terminal Recall

Date: March–May 2026
Genre: Turn-Based Strategy
Overview: A chess-inspired tactics game where players collect mecha parts to unlock new movement and attack abilities across grid-based encounters.
Focus: Encounter Design · Tactical Combat · UI Support · Team Collaboration

Lancer

Date: October–November 2024
Genre: FPS
Overview: A quest-based first-person shooter set on a robot spaceship, featuring key doors, teleporters, multiple weapons, and a boss fight.
Focus: FPS Systems · Weapon Classes · Quest Logic · Boss Behaviour

Tank Blaster

Date: January–February 2024
Genre: Action Shooter
Overview: A tank-based shooter featuring multiple weapons, enemy behaviours, explosive barrels, healing zones, and a final boss encounter.
Focus: Weapon Design · Enemy AI · Boss Design · Combat Systems

Jump and Solve

Date: October–November 2024
Genre: Puzzle Platformer
Overview: A puzzle-platformer built around pressure plates, crates, buttons, respawning objects, collectibles, and light combat.
Focus: Puzzle Logic · Blueprint Interfaces · UI Systems · Checkpoints

About me

Hello, and welcome to my portfolio! My name is Daniel Ibironke, and I’m a Computer Games Design graduate of Staffordshire University London with a passion for creating engaging, interactive experiences using Unreal Engine. I specialise in implementing mechanics, developing intuitive user interfaces, and writing detailed design documentation.


Over the course of my degree, I’ve gained hands-on experience in mechanic prototyping, UI design, and project management, alongside exposure to Unity and version control tools like GitHub. I thrive in collaborative environments such as game jams, where communication and iteration are key to transforming ideas into playable experiences.


Outside of development, I’m fascinated by the storytelling potential of games, the way gameplay systems can blend with a narrative to evoke emotion and immersion. Bilingual in Spanish and English, I’m eager to continue growing as a designer and contribute to innovative and creative projects.

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